Week Three | Post Digital Aesthetics.
“In all the arts there is a
physical component which can no longer be considered or treated as it used to
be, which cannot remain unaffected by our modern knowledge or power.” (Bruce, 2000).
In this week’s topic we explored
the topic of post digital aesthetics through the subject of VR. When discussing
VR as a group we wanted to discuss how this innovation could create endless possibilities
of how we as consumers can view, redefine and alter our relationship with time
and space.
Post digital aesthetics is the
use of imagery in a technological sense. Virtual reality is a part of this
subject. VR use technology to like post digital body, put us in an alternate
reality. Any one of our choosing. Art institutions such as Tate Modern have VR experience
exhibit, to see the art in the museum. In our video you can see that two of our
group members went there and documented their experience with VR on a greater
scale as compared to the first part were we use the cardboard headsets. We wanted
to show the technological advancements made in VR. The experience differs
widely. Which show the elevation VR has gone through.
The main premise of our video
was to explore how VR redefines the principles of and space.
Descartes maintains that space is infinite and
unlimited, and that time is the means with which the human mind accounts for
duration (Trusted 69-70).
Time
and space have always been linked quite closely together in the media. Branches
like broadcasting are held by the principles of time and space. As everything
happens in a continuously forward timeline.
Time is the indefinite continued
progress of existence and events that occur in apparently irreversible
succession from the past through the present and the future. From this
definition we gain the fact time is forever moving forward and that what’s in
the past is in the past. However, the use of VR bends that temporal concept as
we now can see what was in the past on a whim. Currently we stand in 2018 if I
wanted to explore Shakespearian times I could see it through a VR headset it
may not be the real thing but it’s as close as we may get to it.
To conclude, VR takes a bold
approaching when trying to redefine time and space. Even though we necessarily
don’t think that completely submerges us into forgetting those confides, in
futures with further technologies we may experience our lives solely through VR.
However, as we have established previously you couldn’t one without the other
postmodern media and cyber media such as VR have reshaped the shared boundaries
between time and space. To explain due to technologies such as VR the idea of
time and space being tied together is no longer valid as they can now appear as
to separate entities.
VR doesn’t help us escape
reality, but to find a new one. Our lives work as a canvas for a visual
pleasure the headset is just the tool we use to get there.
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