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Showing posts from March, 2018

Week Three | Post Digital Aesthetics.

“In all the arts there is a physical component which can no longer be considered or treated as it used to be, which cannot remain unaffected by our modern knowledge or power.” (Bruce, 2000). In this week’s topic we explored the topic of post digital aesthetics through the subject of VR. When discussing VR as a group we wanted to discuss how this innovation could create endless possibilities of how we as consumers can view, redefine and alter our relationship with time and space. Post digital aesthetics is the use of imagery in a technological sense. Virtual reality is a part of this subject. VR use technology to like post digital body, put us in an alternate reality. Any one of our choosing. Art institutions such as Tate Modern have VR experience exhibit, to see the art in the museum. In our video you can see that two of our group members went there and documented their experience with VR on a greater scale as compared to the first part were we use the cardboard hea...

Week One | Post Digital Body.

Deuze (2011: 137) asserts, the spread of media, particularly digital media, into most avenues everyday life is so extensive, that we should not talk about living 'with media' but rather 'living a media life.' (138) When talking about this quote I cannot help but apply to everyday life. As a child who grew up in technology, I have never known life without it. However, it has evolved to the point where we look to our devices instead of our physicality. Within the 21st Century, our relationships with our device have evolved. Take for instance back into the early 2000's teenagers as old as 16 were getting what we call 'brick phones' which had a single purpose two if you were lucky, calling or playing snake. However, now children as young as 10 years of age have iPhones, these devices hold our entire lives in them, through pictures and videos, but the advancements lye in the applications made available to us. Take for instance how we can document...